Gameplay Guide Hub
Narinig Mo Ba? Wiki
Master sari-sari store controls, transaction math, and customer routines in Narinig Mo Ba? across all six days.
Quick Answer
Narinig Mo Ba? features six days and 24 interactions. Succeed by scanning five store views, waiting for the customer to pay and reach the requested-goods stage before delivering goods, and calculating exact change.

Controls
Master store navigation, item handling, and change calculation to operate your sari-sari store in Narinig Mo Ba?

Walkthrough
Use these day order cards and quick tips to serve every customer, count exact change, and uncover the neighborhood mystery in Narinig Mo Ba?

Item Prices
Check official retail prices, storage locations, stacking limits, and change calculation rules for all store merchandise in Narinig Mo Ba?

Characters
Meet the customers visiting your sari-sari store across twenty-four interactions over six days in Narinig Mo Ba?

Endings
This guide explains the Day 6 paluwagan ledger, the final confrontation, and the single fixed conclusion in Narinig Mo Ba?

Mobile
If you want to play Narinig Mo Ba? on a smartphone or tablet, understanding how the shop interface handles touch input will save you time.
Narinig Mo Ba? Wiki: Title Meaning, Scares, and Playtime
Created by VC Studios and published by doppie on itch.io, Narinig Mo Ba? is a psychological horror visual novel set in a sari-sari store. Rather than an open world or tycoon, it presents a story spanning six days and 24 customer interactions.
In English, the Filipino title Narinig Mo Ba? translates naturally to “Did you hear it?” or “Did you hear?” This is simply a linguistic translation rather than a separate official English release title.
The game is not confirmed to be based on any specific real-world event. While the neighborhood sari-sari store setting and community atmosphere feel authentic and grounded in everyday Filipino life, available creator statements do not claim it depicts a true story or completely rule out real-life inspiration.
Expect psychological tension alongside startling moments, including sudden audio cues, tense background sounds like heartbeats, loud door bangs, and unsettling customer interactions. The narrative also touches on serious themes involving threats and discussions of a death, creating a chilling atmosphere throughout the story.
Playtime varies depending on reading speed and choices, but two recorded playthroughs clocked in at roughly 29 minutes and 36 minutes respectively. Both sessions included player commentary and pauses, so these observed examples serve as rough estimates rather than an official average, guarantee, or speedrun record.
- Six-day story with four customer visits daily, totaling 24 encounters.
- Narrative advanced through counter sales without economic upgrades.
Supported Desktop Platforms and In-Game Dialogue Language
Play in your browser on our homepage without a separate client installation or account, though the browser still loads game files. Official Windows and Linux builds are available on itch.io. As of September 10, 2026, macOS has a historical build but lacks a current official download, and no current official APK or iOS file is offered. Mouse play on desktop is recommended because mobile touch support is incomplete, and browser play is creator-suggested rather than guaranteed compatible. Keep your current tab open and do not rely on automatic resume, as refreshing or closing can interrupt play.
The original game is written predominantly in English with occasional Filipino and Taglish expressions mixed into the dialogue. While our website offers an English and Filipino language switch for reading this guide, that toggle changes only the guide text and does not alter the in-game dialogue.
- Mouse play is recommended for panning across store views.
- Keep your current tab open and do not rely on automatic resume; refreshing or closing can interrupt progress.
Navigating Five Store Camera Angles and Counter Controls
Move your cursor to screen borders to pan across five store views: front counter, overhead stock, left shelves, refrigerator, and cash drawer. Active dialogue choices temporarily pause camera panning.
- Left click picks up items; right click checks unit price.
- Hold left click half a second on matching returnable shelves to return items.
Handling Customer Orders and Giving Change in Narinig Mo Ba?
Wait for the customer to pay and reach the requested-goods stage before delivering items; cash need not all be deposited in the drawer to unlock delivery. Calculate change as cash received minus order total using 1 to 1000 peso denominations. The customer receiver rejects change exceeding what is owed.
- Day 1 Lucia: two 9-peso soup noodles and 40-peso corned beef total 58; 100 paid leaves 42 change.
- Day 4 Rayder: dialogue mentions one water, but displayed icons demand two bottles for 40 pesos.
- Junjun: spoken 50-peso debt is story dialogue and does not discount his current bill.
Product Price Checking, Item Stacking, and Shelf Storage Rules
Clicking some matching goods stacks them up to ordered amounts, but customers reject oversized stacks. Bottles, cans, and ice bags cannot stack and must be transferred individually. Distinguish 9-peso soup noodles from 12-peso Pancit Canton packs.
- Some matching goods stack upon repeated clicks; oversized stacks are refused.
- Bottles, cans, and ice bags cannot stack and must be transferred individually.
Neighborhood Characters and Unfolding Story Clues in Narinig Mo Ba?
Neighbors like Lucia, Junjun, and Rayder arrive across four daily interactions. Pay attention to their dialogue for eerie story clues, but always rely on displayed order icons for accurate item counts.
- Four customer visits occur daily, totaling 24 interactions across six days.
- Neighbor dialogue enriches horror without altering register totals.
Final Ending Sequence and Story Resolution with Spoilers
The story concludes on Day 6. After the final customer sale, the visitor hands over a store ledger; clicking this ledger triggers the ending sequence. This wiki hub remains spoiler-free, while dedicated walkthrough and ending pages mark story revelations.
- On Day 6, clicking the handed-over ledger begins the ending sequence.
- Walkthrough and ending pages mark story spoilers, protecting culprit identity here.
FAQ
01Can I save my game progress in the browser version?
Keep your current tab open and do not rely on automatic resume while playing, as refreshing or closing the browser can interrupt the active session.
02Why does a customer refuse items or change?
Customers refuse items if the type is wrong or if a stack is oversized; patrons only accept merchandise once they have paid and reached the requested-goods stage. The customer receiver rejects change exceeding what is owed.
03What happens when a customer gives exact payment?
When cash received equals the bill exactly, no change is owed. Hand over requested goods and finish dialogue to complete the sale.